There's a lot of games like this: Destiny, The Division, Borderlands, 90% of cell phone games...
I was talking to my friend about this type of game the other day and kind of talked myself into seeing the appeal of it. If you really like the gameplay, it's actually a pretty neat idea, especially if you play co-op with your friends. It's like playing a game of pick up basketball with some friends: the game is never going to change, the players aren't going to get that much better or worse, but if you enjoy the activity, you don't mind doing it over and over again.
That said I played The Division and got sick of it after a month or so when I realized that the only reason I was playing these missions was so I'd be able to beat the same missions more easily the next time I played these missions, and that realization pissed me off.
I think that style of game is probably about 200 times more fun when you're playing it with people you enjoy talking to/playing with, but when you're playing it by yourself or with randos, your enjoyability of the game relies on how quickly you get sick of doing the same thing over and over again, and I get sick of repetitive tasks very quickly.
Yeah, that's kind of where I was with Borderlands. It just got to the point where I was leveling up for the sake of leveling up. While I'm sure there have been times I haven't minded it, that game wasn't one of those times.
Probably 100% on the money here.I think that style of game is probably about 200 times more fun when you're playing it with people you enjoy talking to/playing with, but when you're playing it by yourself or with randos, your enjoyability of the game relies on how quickly you get sick of doing the same thing over and over again, and I get sick of repetitive tasks very quickly.
One game that I've played that's an example of the types of tropes utilized for Borderlands, but fails miserably at presenting them in a fun or interesting manner was Rage.
After playing Rage all the way through and hating myself for playing it, Borderlands was a breath of fresh air.
With Borderlands:
The driving was kind of annoying, using only the thumbsticks to steer and accelerate seemed silly. I was complaining to myself about there being no fast travel system, and then I unlocked the fast travel system.
The gameplay is very repetitive, but it's perfect for someone like me. I have OCDs about doing a thorough job of cleaning an area, so mowing down enemies with an explosive augmented shotgun was very soothing.
The experience system is satisfying, but seems like a petty aesthetic when all you really care about is having an arsenal with high stats.
I killed the end boss the other day. Not going to spoil the ending, but I'd be complaining if the game up until that point didn't keep me enthralled.
I started a game on 2 and already ran into what seems to be a famous glitch where you get hopelessly trapped in a porto-potty door. I'll pick it up and play some more when the frustration wares off.
Last edited by 'Ravishing' Ned Flanders; 05-10-2018 at 02:24 AM.
Very early on there's that mission to get Claptrap to his ship. I was going through what I believe was a shipwreck, in an effort to raise a platform elevator that Claptrap was waiting on.
I opened a porto-potty and went to pick up the loot inside, then I couldn't move. I could look and shoot. Couldn't walk in a direction or even jump. I looked online and saw that a few message boards had posts from people who encountered the same problem at various areas of the game, and the consensus was that you could only resolve the problem by quitting the game.
I hate how expensive video games are.
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